Some games have had very little trouble using the new export, while others are running into some bigger problems due to the limitations of the platform. It had been in preview mode up until it fully released in Unity 5.3 on December 8th, 2015, and we're starting to see more and more games on Kongregate being uploaded using the WebGL builds. Unity's solution to this is in Unity 5, which includes an option to export games to a plugin-less WebGL format. If you're reading this, you probably either already have a Unity game up on web, or are considering launching one, but aren't sure if the traffic exists to support your studio. This has been a worry for developers who are depending on Unity working in browsers to sustain themselves. Microsoft's new Edge browser also doesn't support these plugins, and Mozilla recently announced that it will be dropping plugins (with the exception of Flash) as well at the end of 2016.īecause Unity's Web Player uses NPAPI tech to run in browsers, all Unity games no longer load when opened in Chrome. Skipping ahead a bit, Chrome version 45 launched on September 1st of last year, removing support for NPAPI plugins. Back in 2013, Chrome announced that it would be dropping support for the Netscape Plug-in API (NPAPI) due to concerns about the browser's security, speed, and stability. While browser games remain a popular format for game development, the technology behind browser games has been changing quickly over the past few years.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |